The Linked Games feature can be enabled for sites on-request. If you don’t see a Linked Games panel on the game edit page, contact [email protected] and we'll be happy to help.
What is a Linked Game?
Linked Games let you tie two or more games on the same date together into a single block. Once games are linked, an official treats the whole block as one commitment:
Accepting one game in the block automatically accepts every other game in the block that the official is assigned to.
Declining one game in the block automatically declines every other game in the block that the official is assigned to.
An official who isn’t yet assigned to the block can request or self-assign to it — but only by requesting/self-assigning to one position from each game in the block (excluding any games in the block that are already fully assigned).
This is useful whenever you want to guarantee an official works (or doesn’t work) a whole set of games together — for example, a doubleheader, a pool-play set at a tournament, or any group of games where partial coverage isn’t acceptable.
Linking games does not change anything about how you build the schedule or assign officials day-to-day. A linked game still shows up as a normal row on your games list — you'll just see a chain icon to the left of a linked game.
Linking games only changes what happens when an official accepts, declines, requests, or self-assigns those games.
How to Link Games Together.
You can link games together:
One game at a time.
Or in bulk via Batch Update.
How to Link Games Together, One Game at a Time.
You can link games together, one game at a time, by:
Creating a new game, and adding it to a new or existing block of linked games, or
Editing an existing game, and adding it to a new or existing block of linked games.
To create or edit a game and add it to a block of linked games, follow these steps.
1. Navigate to Games → All Games.
To create a new game, select + New Game. To edit an existing game, select Edit to the right of the game.
Fill in, or edit the game details as you normally would.
📖 You can learn more about how to add games individually here: How to Add a Game Individually.
2. Under Linked Games, for a new game, select Choose a Game to Link.
Select from the Group dropdown. Depending on the game’s current state, you can choose from the following options:
New game, not yet saved: Select an existing group of games already scheduled that day, or create a new group.
Existing game, not yet linked: Select one or more other unlinked games from the same date. You can select multiple games at once.
Existing game, already in a group: Use the Linked Games list to add more games to the group or remove games from it. Saving the game applies your changes to the group.
3. Select Save.
💡 Only games scheduled on the same date can be linked together.
How to Link Games in Bulk via Batch Update.
If you need to link many games at once — for example, an entire day of pool play — you don’t have to open each game individually. Instead, follow these steps.
1. Navigate to Games → Batch Update.
2. Find Games to Update. Search/filter for the games you want to consider for linking.
3. Select Next: Confirm Action.
4. Select Link Games into Blocks and enter a Maximum # of Games per Group (must be 2 or more).
5. Select Change All to change all games. Or select the checkboxes to the left of the games you wish to change, then select Change Only Selected.
Linking runs in the background. You’ll see a notice that the games are being processed, and the change will appear in your games list shortly thereafter.
How the Games get Grouped.
Here's a breakdown of the Batch Linking logic:
Only games that share the same date, venue, and sub-venue are grouped with each other. If your search spans multiple venues or dates, each date + venue + sub-venue combination is grouped independently.
Games already in a group, or that you don’t have permission to edit, are skipped.
Within each date + venue + sub-venue group, games are linked in start-time order, split into blocks no larger than your Maximum # of Games per Group setting. For example, 7 eligible games with a maximum of 3 become blocks of 3, 2, and 2.
If your maximum is exactly 2 and there’s an odd number of eligible games in a bucket, the last (latest) game is left unlinked rather than forced into an undersized group.
At least 2 eligible games are required in a bucket for any linking to happen.
📖 Learn more about how to use the Batch Updates feature here: How to Batch Edit, Delete & Publish Games via Batch Updates.
How to Unlink Games.
You can unlink games one of three ways:
Remove one game from a group of linked games, but leave the remaining games linked.
Dissolve one group of linked games.
Unlink games in bulk via batch update (i.e. unlink multiple groups of games at the same time).
How to Remove One Game from a Group.
This allows you to remove one game from a group of linked games, but leave the remaining games linked.
Select Edit to the right of the game and remove it from the Linked Games selection in the Linked Games panel, then select Save.
The game becomes a normal, independent game again; the rest of the block is unaffected.
How to Dissolve One Group of Linked Games.
Select Edit to the right of one of the linked games.
Under the Linked Games panel on any game in the group, select Dissolve Group.
This removes the link between every game in the block — each game becomes independent again.
No assignments, confirmations, or fees are affected; only the block relationship is removed.
Note: A group always needs at least 2 games. If you remove games until only one is left, the group is automatically dissolved and that last game becomes independent — you don’t need to dissolve it manually.
How to Unlink Games in Bulk via Batch Update.
To reverse linked games in bulk, use the same Batch Update flow we reviewed above, but for your Action in step 3, select Un-Link Games instead.
This removes every selected game from its group, without needing to open each game individually.
What Officials See and Do.
Accepting or Declining Assignments for Linked Games.
When an official accepts or declines a linked game they’re assigned to, the system automatically applies the same accept or decline to every other game in the block they’re also assigned to. The official sees a message telling them this will affect the whole block before they confirm.
Important: Propagation only reaches games the official is actually assigned to. If an official is assigned to 2 of the 4 games in a block, accepting one of those 2 games only affects that pair — it has no effect on the other 2 games, because the official was never placed on them.
If you want the all-or-nothing guarantee to cover the entire block, assign the official to every game in it (or let them request/self-assign the whole block themselves — see below).
Cancelled games in a block are skipped — accepting or declining doesn’t propagate to a game you’ve marked cancelled.
Requesting or Self-Assigning to an Open Block.
If you have game requests or self-assign turned on, and a block of games still has open positions, then eligible officials can request or self-assign to the whole block at once, from their Unassigned Games view.
They'll pick one open position per remaining game and submit their request. It’s all-or-nothing: either every remaining game in the block gets covered, or none do.
An official already assigned to part of the block only needs to pick positions for the games they’re not yet on.
Whether this immediately places the official on the games, or creates pending requests for your review, depends on whether (and how) you have Game Requests or Self-Assign set up within your Site Settings.
How Game Requests & Self Assign Settings Affect Linked Games.
You Game Requests & Self-Assign Settings determines what officials can do — for both individual games and linked blocks. You can access and edit these settings from the upper right-hand corner of your account. Select [Your Name] → Settings → Edit Site Settings. Then navigate to the Game Requests & Self Assign section.
Game Requests & Self-Assign Setting | Effect on a Linked Block |
Not allowed. | Officials can’t request or self-assign to the block at all. |
Referees can request any game. | Officials can request the whole block. Each game in the block gets a separate, pending game request. |
Referees can request a game if it does not create a conflict. | Same as above, but the official can only submit the request if every game in the block is conflict-free for them. |
Referees can self-assign if it does not create a conflict. | Officials are placed on every game in the block immediately, as long as none of the games create a conflict. |
If you also maintain Self-Assign Rules restricting which positions/age groups/etc. can be self-assigned, those rules are checked against every game in the block — the official must satisfy the rules for the entire block, not just one game.
📖 You can learn more about how to turn on game requests or self-assign below:
How to Review Block Requests — for Sites that Use Game Requests.
When your site has Game Requests turned on (as opposed to Self-Assign), an official submitting a block request creates one ordinary pending game request per game in the block for assignors.
Because approvals are per-game, approving one request in a block does not automatically approve the rest. If your intent is to honor the official’s block request, go through and assign them on each game in the block individually.
If you only approve some of the games, the official ends up partially covering the block — the same as if you had assigned them manually to just those games.
Frequently Asked Questions — Linked Games.
1. An official accepted one game in the block. Why didn’t that accept all the games in the block?
The official is likely not assigned to those other games yet — propagation only applies to games the official already holds an assignment on. Double-check who’s assigned to each game in the block.
2. An official says they can’t request the whole block. Why?
Either your Game Requests & Self Assign setting doesn’t allow requests/self-assign, or at least one remaining open game in the block has no eligible position for that official (a conflict, a filled position, or a Self-Assign Rule mismatch).
The official will only see a block-request option when every remaining game is coverable by them.
3. Can an official only take part of a linked block?
Not through the request/self-assign flow — that’s all-or-nothing by design.
You, as the assignor, can still manually assign an official to just one or a few games in the block; there’s no restriction on partial manual assignment.
The all-or-nothing rule only governs the official-initiated accept/decline/request/self-assign actions.
4. What happens to cancelled games that are part of a block?
A cancelled game stays visibly part of the block, but is excluded from the accept/decline propagation. Officials on the other, still-active games aren’t affected by that game’s cancellation status.




